With an AdReel (Adaptive Reel), your music isn't passive. Move the slider, bring layers in and out, test the fight, the exploration, the boss battle. It's your system, for real, and it's easy to share.
Try an AdReel yourself →"The branching music system really has the ability to wow someone!"
Michael W. — video game composer / MA Composition for Video Game instructor"That's genuinely cool for game composers' reel!"
Giorgio V. — sound designer / MA Sound Design for Video Games instructor"This is the first time I've seen a tool for presenting interactive music like this."
William R. — PhD candidate in ludomusicologyYour job is to make the player's experience smoother. Not to make the studio's job harder by handing them new problems.
An MP3 tells you how your music sounds. It says nothing about how it works — the layers, the transitions, the logic behind it.
The game dev/studio has no way of knowing what it would sound like in the middle of a fight, during quiet exploration, or in a boss fight at 10% health.
A lot of game devs don't actually have a clear picture of what interactive music even is, or what it could bring to their game — as long as they can't touch it, it stays abstract.
With LayerPitch, you show them a whole music system, in a way that's simple and approachable — and you let the person on the other side picture your music in their game. Result: better odds of winning the gig.
Every AdReel tells you who opened it, which layers they tried, how long they stayed. No more wondering whether the studio actually played with your system — or just skimmed the page.
Hi, I'm Jules and I'm a composer.
Recently, I pitched music to a video game studio. I wanted to go all in and present adaptive music directly — but I couldn't find any technical solution that actually worked for that... and I didn't want to flatten all my work into some dumb MP3.
LayerPitch was born from that frustration. One thing led to another, and the idea took shape — to the point of now being supported by Plaine Images / Take Off Inspiration, the music-tech incubator partnered with Sacem.